Feeding Frenzy Last Level

  1. Feeding Frenzy Last Level Game
  2. Feeding Frenzy Last Level Battle
  3. Feeding Frenzy Last Levels
  4. Feeding Frenzy Last Level Gameplay
Feeding Frenzy Last Level

The only disappointing thing about the 360 Live Arcade at the moment is that Microsoft has done so little with it since it launched five months ago. If the service was utilised properly and continued to give access to new titles every week it could be the company's secret weapon. Giving access to quirky new ideas alongside buffed-up retro classics can be irresistible - it services that need for a quick gaming fix in a way that full-priced titles rarely seem to these days.

Feeding Frenzy 2 includes 60 new levels which feature sceneries such as new underwater worlds, coral reefs, deep sea caves, and sunken ships, as well as above water challenges. The story mode has the player start (and end) as a small butterflyfish named Boris. In Feeding Frenzy, players control a hungry marine predator intent on munching as many other fish as possible. During the course of the game's 40 levels, they will switch off between 5 marine animals. The last level is where they attempt to dethrone a large shark, the 'Shark King', using Orville the Orca. The player takes on the role of different aquatic species each trying to move up the food chain. Mar 15, 2006  Shark Eater is an achievement in Feeding Frenzy. It is worth 20 points and can be received for: Awarded for eating 1000 sharks.

Yet since the console launched some five months ago, precious few titles of note have been added to the roster. With only a couple of titles joining the line up every month, Microsoft seems - bizarrely - content to largely rehash the same line-up that comprised its original attempt at Xbox Live Arcade.

And while the Redmond giant sits on its hands and does demonstrably very little to take advantage of the service, there's the very real possibility that its rivals could utterly steal its thunder when the Nintendo Revolution launches, delivering a fair chunk of the company's 8, 16 and 64-bit back catalogue for download from day one, while Sony looks set to do something similar when the PS3 launches in November.

Suspect

With all the ballyhoo surrounding the PS3 and the launch of The Outfit and Burnout Revenge on 360, it's hardly a surprise that the re-release of Feeding Frenzy last week on the 360 Live Arcade didn't exactly inspire a fanfare - even at its pick-up-and-play price of 800 points (just under seven quid) - because, frankly, even at that price it offers questionable value for money.

At first, the gameplay is utterly charming in its simplicity, and promises the same kind of instant thrills that many of the other great Live Arcade titles offer. The idea is to guide a wee little fishy around a single screen environment gobbling up all the smaller fish and avoid being eaten until you, yourself, become one of the bigger fish. Once you've grown, you get to work your way up the food chain and snaffle up the fish you've been avoiding. Not only does this give you more choice over what's on the menu, but also the chance to go on the sort of feeding frenzies that allow you to fill up your food bar and finish the level.

Along the way, your abilities improve, such as the ability to suck in everything around you, but in the main you'll rely on bonuses and temporary power-ups as and when they appear. For most of the game, you can try and pluck pearls from the oysters on the sea bed or snatch the floating starfish for points, but more useful ones appear if you're willing to take the risk and sneak between the big fish. Things like bubble protection, score doublers, extra lives, speed boosts help, but it's the little critters that propel you around the screen at great velocity that are most useful, allowing you to automatically clear up everything edible on the screen. But, regardless of your abilities, size or speed, the principle of eat or be eaten continues throughout the game's 40 levels. Essentially you'll just sit and play until you either get bored or manage to grow big enough to make the shark think twice about messing with you - at which point the game ends anyway.

No more goes

Sure, the occasional bonus level appears to break up the pattern, tasking you with hoovering up whatever unfortunate marine life appears within a strict time limit, but other than that, it's largely the same throughout. It's a shame, because at first it seems as quirky as Katamari, dramatically growing in size and engulfing everything in your path. Why Feeding Frenzy doesn�t extend beyond sharks and have you swallowing submarines, ocean liners and terrorising beaches is beyond us. The game stops some way short of offering any kind of longevity; in fact you'll easily be able to clear all 40 levels on your first go if you've got an hour or so to spare. With not even a difficulty setting to tweak, it's highly unlikely you'll want to ever play it again - it just doesn't have that one more go appeal. If anything, you'll be hard pressed to see it through to the end, because the monotony sets in quite early on.

Admittedly, the Time Attack mode is far more challenging and requires a much more determined attitude to get through each level. With a strict time limit ticking down, you find yourself paying far more attention to stringing together the combos you need to work through the layers of growth, with the trick being to keep chomping one after the other so your Feeding Frenzy bar doesn't drop back down. If you fail to complete the level within the time limit, it's Game Over, with no second chances. And as soon as you tire of Time Attack, that's your lot.

Technically it's as simple and cheery as you'd expect from a 360 Live Arcade game, offering charming animation and cute design (and in high def, let's not forget!), but ultimately nothing that test the 360's capabilities in a remotely interesting way. Typically, the same goes for the rather empty audio. It's as if Sprout Games went for as basic a port as possible, although its technical failings are the least of its worries, to be honest.

If you're a hardened Xbox Live Arcade collector and have 800 points to spare, then take our advice and save them for something better. There's a free demo to download which will give you more than enough gameplay - the remainder of the levels really are just more of the same, and aren�t particularly challenging at that. Microsoft's Live Arcade offerings are generally well worth the asking price, but Feeding Frenzy, sadly, isn't one of them.

3 /10

Feeding Frenzy 2: Shipwreck Showdown
Developer(s)Sprout Games
Publisher(s)PopCap Games
Designer(s)Ed Allard and Ben Lyon
SeriesFeeding Frenzy
Platform(s)Microsoft Windows, Xbox 360 (XBLA), PlayStation 3 (PSN)
ReleasePC (February 6, 2006)
XBLA (September 17, 2008)[1]
PSN (March 11, 2010)
Genre(s)Arcade
Mode(s)Single-player, multiplayer (XBLA, PSN)

Feeding Frenzy 2: Shipwreck Showdown is an arcade-style video game by American developer Sprout Games involving the marine food chain. It is the sequel to the 2004 game, Feeding Frenzy. The game was developed and published by PopCap Games on February 6, 2006.

In 2016 Feeding Frenzy 2: Shipwreck Showdown was made available for Xbox One backwards compatibility and is free to members on EA Access.

Gameplay[edit]

As in Feeding Frenzy, players have to control several fast growing marine predators who are out to uncover a mystery which is lurking in the ocean. The aim of the game is to avoid predators and obstacles while eating other smaller fish and creatures, eventually reaching the top of the food chain.Feeding Frenzy 2 includes 60 new levels which feature sceneries such as new underwater worlds, coral reefs, deep sea caves, and sunken ships, as well as above water challenges. The story mode has the player start (and end) as a small butterflyfish named Boris. The player has to eat and chomp his or her way to the top of the food chain. Along the way, the player encounters new prey and predators, both friendly and unfriendly, and must stop an alien anglerfish 'The Intruder' from destroying the ocean.

Creatures[edit]

Playables[edit]

  • Boris - The first and last playable fish who lives in Sandy Shoal. He is a butterflyfish. His only ability is quick dashing, but sucking is available for the last three levels. He is also the fish that has the final standoff with the Intruder and ultimately eats it, restoring the ocean's harmony.
  • Layla - The second and tenth playable fish who lives in Paradise Reef and ended up on Goliath’s Homeplace. She is a queen triggerfish. The player first gets the sucking ability with her.
  • Edie - The third and ninth playable fish who lives in Hunter's Cavern. She is an anglerfish and the only returning playable fish from the first game. She is the only fish who does not confront the Intruder, which bears a resemblance to her.
  • Peter - The fourth and eighth playable fish who lives in Buccaneer Bay and ended up on Harry’s Homeplace. He is a pompano with cuttlefish taken over.
  • Harry - The fifth and seventh playable fish who lives in Wrasse Reef and ended up on Edie’s Homeplace. He is a humphead wrasse with pelicans taken over after the first level.
  • Goliath - The sixth playable fish who lives in Sharktooth Ridge. He is a great white shark. As the largest fish, he does not encounter any larger predator he cannot eat after growing big enough. He is the first fish to encounter the Intruder and the only one not played twice.
  • The Intruder - The game's main antagonist. It is a strange green-colored alien anglerfish who threatens the fish populace. All fish apart from Edie encounter it at some point in the game. It is playable in 'The Intruder' save file after clearing the main playthrough, though it merely replaces the six fishes as the controllable fish.

Prey/predators[edit]

  • Herring
  • Cod
  • Lionfish
  • Boxfish
    • Red
      • Schooling
    • Orange
      • Schooling
  • Humphead wrasse
    • Green and blue
    • Pink and orange
  • Minnow
    • Schooling
    • Schooling
  • Pompano
    • Pink
  • John Dory
    • Green
    • Purple
  • Pufferfish
    • Yellow
  • Tuna
    • Schooling
  • The intruder
    • Green

Other[edit]

  • Bubbles
      • (Note: Some bubbles are different from the classic feeding frenzy.)
    • Stopwatches (Bonus Level or Time Attack Only)
    • Score Multiplier
    • 1-UP (Non-Time Attack Only)
    • Shield fish
    • Feeding Frenzy Bonus
  • Jellyfish

References[edit]

  1. ^http://www.xbox.com/en-US/games/f/ffrenzy2xboxlivearcade/

Feeding Frenzy Last Level Game

External links[edit]

Feeding Frenzy Last Level Battle

Feeding Frenzy Last Level

Feeding Frenzy Last Levels

  • Feeding Frenzy 2 at MobyGames

Feeding Frenzy Last Level Gameplay

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