Feeding Frenzy Poe 3.9

  1. Feeding Frenzy Poe Application
  2. Poe Wiki Feeding Frenzy
  3. Feeding Frenzy Support
Golem playstyle is almost same as zombie or spectre builds. You just run and let the golems do the job. I use freezing pulse to curse enemies, trigger elemental equlibirium and trigger socketed spells. Any other cold spell would be fine.
Animate Guardian items: Bone helmet with 'Nearby Enemies have -% to Fire Resistance' mod
- Kingmaker (fortify and culling strike) - Southbound - Rainbowstride - Ambu's Charge
Mandatory jewels:
1x The Anima Stone
1x Primordial Might
5x Primordial Harmony (use at least 5)
Raise Spectre choice: Slaver Drivers for extra single target damage.
PoB:https://pastebin.com/ERHQRNvm
Build Videp:https://youtu.be/ANF71TRc53E
Kill all for bandit


Gem Setup:
Summon Flame Golem - Greater Multiple Projectiles - Feeding Frenzy - Minion Damage - Spell Echo - Elemental Focus
Raise Spectre - Spell Echo - Elemental Army - Animate Guardian
Vaal Molten Shell / Desecrate / Flesh Offering
Convocation / Flame Dash / Freezing Pulse (Lvl 1) / Phase Run
Zealotry - Generosity - Anger - Enlighten
Immortal Call (Lvl 6) - Cast when Damage Taken (Lvl 5) / Vaal Haste
https://youtube.com/themehmetbozlak
Posted by
mehmetbozlak
on Feb 12, 2020, 7:16:15 PM
A few things I've noticed on first glance:
Freezing Pulse doesn't Shock (unless you have shocking/elemental conflux). Why not use a Lightning Skill here since you took Beacon of Ruin (which is all about Shocks)?
You have linked Feeding Frenzy to the Flame Golems AND you have Primordial Might (for golem aggro). FF has been nerfed in 3.9, a big damage multiplier is much better instead. Link FFS to other minions/golems and get the buff from them.
Five Harmony jewels are not nearly enough to reduce the magma ball cooldown recovery (6 seconds) to a reasonable rate, even with max rolls.
You're using no other golems than flame golems. The Harmony stack really shines withe more golem types (huge damage buff). Not to mention the huge defensive bonus elementalist gets from ascendancy (golem buff effect).
You're triggering Molten Shell (in wand) and Immo Call via CWDT, this doesn't work really, both are Guard Skills sharing their cooldown, i.e. while one Guard Skill is active or in cooldown you cannot use/trigger another Guard Skill.
TBH, your concept is better suited for a Necromancer rather than Elementalist.
Last edited by tomay on Feb 12, 2020, 7:38:48 PM
Posted by
tomay
on Feb 12, 2020, 7:34:39 PM
'
A few things I've noticed on first glance:
Freezing Pulse doesn't Shock (unless you have shocking/elemental conflux). Why mot use a Lightning Skill here since you took Beacon of Ruin (which is all about Shocks)?
You have linked Feeding Frenzy to the Flame Golems AND you have Primordial Might (for golem aggro). FF has been nerfed in 3.9, a big damage multiplier is much better instead. Link FFS to other miniosn and get the buff from them.
Five Harmony jewels are not nearly enough to reduce the magma ball cooldown recovery (6 seconds) to a reasonable rate, even with max rolls.
You're using no other golems than flame golems. The Harmony stack really shines withe more golem types (huge damage buff). Not to mention the huge defensive bonus elementalist gets from ascendancy (golem buff effect).
You're triggering Molten Shell (in wand) and Immo Call via CWDT, this doesn't work really, both are Guard Skills sharing their cooldown, i.e. while one Guard Skill is active or in cooldown you cannot use/trigger another Guard Skill.
TBH, you concept is better suited for a Necromancer rather than Elementalist.

I use freezing pulse because i need to use a cold skill to use Elemental Equilibrium for my golems and my slave drivers (lightning dmg).
I needed elementaly army for my spectres so i put feeding frenzy on my golem setup. I know golems aggresive already.
Posted by
mehmetbozlak
on Feb 12, 2020, 7:46:18 PM

Feeding Frenzy Poe Application

The patch notes for Path of Exile 3.10 have just dropped, and folks want to know what skills are on-meta this league, same as any other POE challenge league. The 3.10 patch packs in tons of new mechanics for the Delirium league content, but also brings home a ton of changes to skills, as is customary for a patch from GGG.

PoE 3.9 Witch Vortex Cold Snap Occultist Endgame Build (PC,PS4,Xbox,Mobile) The PoE 3.9 Witch Vortex / Cold Snap build utilizes Chaos Inoculation which makes you 100% immune to all sources of chaos damage including poison.This is not suggested for early levels and this guide will cover the transition and workarounds to get yourself to CI. Download game feeding frenzy 3 pc for free. Games downloads - Feeding Frenzy 2 Deluxe (Shipwreck Showdown) PopCap by PopCap Games and many more programs are available for instant and free download.

Below you will find our breakdown of all of the Path of Exile 3.10 Skills that have been buffed and nerfed, as well as any major gameplay changes being brought in the patch. While you’re here, why not prep for the expansion by taking a gander at some of our other guides.

Here are our other Path of Exile 3.10 Guides:

Be sure to check out the full patch notes.

Poe feeding frenzy gemPoe

Jan 21, 2020  also having meat shield and feeding frenzy is a waste of a gem on your spectres. The agressive and defensive of each gem cancels and they act like they dont have either. You want meat shield because typically your spectres are there for buffing. Not attacking. That is why most people put the spectres in the wand since you only need 3 links.

Firstly though, let’s go into some core gameplay changes you should be aware of.

  • All totems and ballistas now have approximately 50% more base life than previously, with the exception of Ancestral Totems, Decoy Totems and Holy Flame Totems.
  • Fossils can no longer craft any prefix or suffix mods that cannot be obtained elsewhere, with the exception of those granted by Faceted, Bloodstained and Hollow Fossils.
  • Physical Damage taken as Chaos/Fire/Cold/Lightning, as well as Curse on Hit modifiers are now mutually exclusive.
  • Modifiers to Melee Weapon and Unarmed Attack Range are now described as “+X to Melee Strike Range”. The functionality hasn’t changed. Weapons that describe their range still refer to “Weapon Range”.
  • Increases and reductions to reflected damage taken (such as the Sextant modifier or the Yugul God Power) now also affect your minions.
  • Wand attack projectiles are now considered larger for the purposes of collision detection against monsters.
  • Elusive now grants 30% increased movement speed (from 40%), 15% chance to dodge attacks (from 20%) and 15% chance to dodge spells (from 20%).
  • There is now a hard upper limit of 75% for chance to Avoid Damage from Hits (such as the fire damage avoidance found on Glitterdisc).
  • The chance for a Conqueror to occupy an Atlas region is now 50%.
  • Some Atlas mechanics have been clarified, making progression easier.

Poe Wiki Feeding Frenzy

Main Attack Skill Reworks

First up is the batch of changes to main attack skills. GGG has worked in a pretty big amount of reworks in Path of Exile 3.9. In particular bow-based skills have gotten the most attention.

Buffs:

  • Animate Weapon – Major reduction in maximum number of summoned weapons. Minor increase in damage and new movement speed and attack speed buff setup. Can now be supported by Unleash and Spell Echo.
  • Artillery Ballista – Increased DPS through better damage application.
  • Frostblink – Applies Chilled Ground. Increased travel distance, better DPS
  • Lightning Warp – Reduced Druation bonus scales better. Fast base cast time.
  • Shrapnel Ballista – Increased DPS
  • Vaal Flameblast – Faster trigger stages, more radius

Nerfs:

  • Explosive Arrow – Now gains +2 to Explosion Radius per Explosive Arrow on the target, up to +12 at all gem levels (previously scaled as the gem levelled up, from +10 at gem level 1, to +19 at 20). Cap on arrow stacks at 20 now. Although at 20 it does explode, granting a minor buff to hit damage, less ignite scaling now.
  • Flame Dash – The increased Cooldown Recovery Speed this skill gains as it levels up has been lowered.
  • Herald of Agony – Reduced DPS
  • Precision – Reduced DPS through reduction in Crit bonus to maxiumum of 58%, mostly affects low levels.
  • Pyroclast Mine – Reduced activations as it activates every 4 mine explosions instead of 2.
  • Raise Spectre – Level scaling of Spectres reduced, lower max level from 80 to 76.
  • Raise Zombie – Reduced max number of Zombies
  • Spirit Offering – No longer grants a portion of the minion’s maximum life as Energy Shield, changed to Chaos Resistance
  • Summon Carrion Golem – Reduced DPS thanks to nerf to Golem damage bonus to 50% from 80%
  • Summon Holy Relic – Slightly increased cooldown
  • Summon Skeletons – Reduced DPS and max number of skeletons
  • Temporal Chains – Now has 50% less effect against players. Previously, it had 40% reduced effect against players.
3.9

General Big Changes:

  • Arctic Breath – Fast projectiles, reduced cast time, reduced mana cost, reduced DPS
  • Bladefall – Has a new Lingering Blades effect. Scalable with skills like Animate Weapon.
  • Dash – 3% increased travel distance per gem level.
  • Ethereal Knives – Has a new Lingering Blades effect. Scalable with skills like Animate Weapon.
  • Flameblast – Massively reduced radius, but gains +3 radius per stage from +2.

Support Skill Reworks

Then we move on to the support skills, which have been massively reworked this patch.

Feeding Frenzy Support

Buffs:

  • Ballista Totem – Less decreased damage, Slightly increased DPS with supported skills.
  • Feeding Frenzy Support – Now scales the Feeding Frenzy proc based on levels, up to 44% chance at max.
  • Unleash Support – Now causes spells to deal 20% less damage when Reoccurring at gem level 1 (from 35%), up to 11% at level 20 (from 26%).
  • Awakened Unleash Support – Now causes spells to deal 10% less damage when Reoccurring at gem level 1 (from 25%), up to 8% at level 20 (from 23%).

Path of Exile 3.10 releases for the PC on March 13th. PS4 and Xbox One versions of the game get the patch on March 16th.

Source: POE Site

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